Cashier

The Cashier is an NPC located at the Generic Convenience Store. Cashier is a cashier, and he is also one of the main characters of get a snack at 4 am. Cashier takes breaks once the counter besides him rings, which then he goes outside and stays there.

Cashier greets the player once they walk into the shop, and awaits for the player to buy the items he has.

If a player tries to steal an item, cashier will stop them once outside, this will reward the player with the Shoplift trophy.

Lines
Note : THE FOLLOWING TEXT IS SPOLIERS TO THE STORYLINE, IF YOU HAVE NOT COMPLETED THE GAME I ADIVSE YOU NOT TO MOVE ON, YOU MAY SCROLL DOWN FAST TO NOT SEE IT OR CLICK ON "COMMENTS" TO GO DOWN WITHOUT SEEING IT.

Bad Ending’s repercussions
Once it comes to the finale, you will become the cashier, along with the "Dummy" that is stuck in the Debug Room/Void, once you see "Kyu"(aka cube) and "Orb" they talk about how the game is crashing and they need to put the corrupted version of the game into someone else, the cashier was thought to be the only one that might have a the right amount of space (In reality, Dummy was the one who could hold it), but in the end he was gone. Once that ending is done you are free to steal from the shop since he is gone but to some of the community, he was sad since he was the main character in the story line other than the player and even if he is a NPC it made people cry.

Good Ending’s aftermath
If you collected all 5 notes, you will trigger the good ending. Dummy will volunteer to hold the information, Dummy has about the same power to hold the information as Orby which is why Dummy didn’t disappear. Dummy will stay normal and so will Cashier.